In a picture posted on mediaviolence.org a young boy is shown playing a video game. The intended audience for this ad is likely for any parent or guardian with a child. The background is rather plain which helps draw and keep your attention on the boy.
To the left of the boy the words "According to CNBC, the Top Games of 2011 include: Rage,Bulletstorm, Max Payne, Twisted Metal, Deus Ex 3: Human Revolution" are printed. If the words weren't there one would not understand the message the organization is trying to get across. They would just see a child playing a video game. So the words are a must. Although I believe an image like the two below are more effective in getting said point across. These images cause the reader to think and want to take action.
Each of these ads are addressing the issue of violent media and the negative effects it has on todays youth. If you visithttp://mediaviolence.org/media-video-violence-addiction-research/video-game-violence-research/ you can read statistics the organization has gathered. I disagree with the media in that, I do not think video games incites violent tendencies in our children's' minds. Video games, from my point of view, are a tool used for stress relief, not a model for our kids to follow. Ever since i was out 8 years old I've been playing violent video games, and because I was raised knowing the difference between reality and fiction, I would be a direct example to contradict the media and their false, hate propaganda.
To the left of the boy the words "According to CNBC, the Top Games of 2011 include: Rage,Bulletstorm, Max Payne, Twisted Metal, Deus Ex 3: Human Revolution" are printed. If the words weren't there one would not understand the message the organization is trying to get across. They would just see a child playing a video game. So the words are a must. Although I believe an image like the two below are more effective in getting said point across. These images cause the reader to think and want to take action.
Each of these ads are addressing the issue of violent media and the negative effects it has on todays youth. If you visithttp://mediaviolence.org/media-video-violence-addiction-research/video-game-violence-research/ you can read statistics the organization has gathered. I disagree with the media in that, I do not think video games incites violent tendencies in our children's' minds. Video games, from my point of view, are a tool used for stress relief, not a model for our kids to follow. Ever since i was out 8 years old I've been playing violent video games, and because I was raised knowing the difference between reality and fiction, I would be a direct example to contradict the media and their false, hate propaganda.
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